This
represents Part II of my Pro Desktop tutorial. In Part
1 I take you through the process of making a camera &
here you can use the model to make some renders.
Pro desktop has a basic but very useful renderer built in. This creates
(almost) photo-quality bitmap pictures from one or more models. The quality
is quite high (as can be seen in the Gallery
pages here)
_
This tutorial is aimed at beginners
who wish to get a photo-real render from Pro Desktop to print.
The basic procedure, assuming
you have a model is as follows on this list
new album
new image
choose ProD model to render
select materials browser
add material to whole model
test render (F5)
choose materials for individual
model faces
re render
when the image looks good, print
The next few pages will expand
on this basic list with more details.
To start, make sure
you have a good model, saved but still open in ProD. Then go to
File>New>album (or Ctrl N)
This new dialog box appears
which requests which view you would like to pick, but if you have
a file already open, then the list is only of 1.
On pressing OK, then you
will see a screen render of the camera that looks just like it
would in the design window. You can still look around it by using
the arrow keys (on the keyboard) or pressing the spacebar to swivel
the model with the mouse. So now is a good time to choose a suitable
viewpoint (though this can easily be changed later (as you will
see).
From the image menu, click new
image.
OK that's the easy bit over
the next bit is the fun part.
This
tutorial aims to take you through step by step towards rendering a picture
using Pro/D.