Part 1

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open frames site

open frames site This represents Part II of my Pro Desktop tutorial. In Part 1 I take you through the process of making a camera & here you can use the model to make some renders.
Pro desktop has a basic but very useful renderer built in. This creates (almost) photo-quality bitmap pictures from one or more models. The quality is quite high (as can be seen in the Gallery pages here)

 
     
 
 _ This tutorial is aimed at beginners who wish to get a photo-real render from Pro Desktop to print.  
 

 The basic procedure, assuming you have a model is as follows on this list

  • new album
  • new image
  • choose ProD model to render
  • select materials browser
  • add material to whole model
  • test render (F5)
  • choose materials for individual model faces
  • re render
  • when the image looks good, print
 
   The next few pages will expand on this basic list with more details.   
    To start, make sure you have a good model, saved but still open in ProD. Then go to File>New>album (or Ctrl N)
   This new dialog box appears which requests which view you would like to pick, but if you have a file already open, then the list is only of 1.
   On pressing OK, then you will see a screen render of the camera that looks just like it would in the design window. You can still look around it by using the arrow keys (on the keyboard) or pressing the spacebar to swivel the model with the mouse. So now is a good time to choose a suitable viewpoint (though this can easily be changed later (as you will see).  
  click new image From the image menu, click new image.
     
  OK that's the easy bit over the next bit is the fun part.
 
     
  This tutorial aims to take you through step by step towards rendering a picture using Pro/D.
 
  ProD Navitable
Pro/D materials render options light options lens options Corrections

 

 
 

Footnotes:

You can see some of the results of this tutorial project in these Gallery pages - models made by a group of Year 8 students_ _
Building a camera in Pro Desktop My modelling in Pro/D tutorial  
     
     

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