Part 1

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This project is intended as an introduction to Pro Desktop modeling. There are a number of tools and techniques that are covered which are listed below.

 
     
 
  Building a camera in Pro Desktop  
  My tutorial uses several conventions that are possible in web design. I have made extensive use of rollover images. these are images that swap a picture when the mouse curser hovers over the picture. This way, I can show stages in manipulating the software to enhance clarity and save screen space.  
 

Topics covered here

In the following pages many features and tools are covered.
Here is a brief list but not necessarily in the order that they appear

 
 
Isometric view

Dimension

Extrude

Adding new work-planes [ Ctrl+ L]

Select face [F]

Deform face

Round edges

Project profile

Advanced sketching - using overlapping faces, deleting segments to get complex shapes

Delete segment

 
   
     
   
  Starting out  
  Sketch your ideas, look at existing products (including things that are not cameras for some unique ideas). Draw then up as well as you can.
Then pick the best one to make in Pro desktop.
 
doodles  
  Sketches & Dimensions  
  Begin with a sketch on pencil on paper. Do several drawings from different views, shade some of them in, perhaps in colour. Make sure you draw at least one with the sizes drawn in. It's a good idea to make use of a drawing aid like isometric grid paper. Then draw the camera in an isometric view at actual size, use your ruler & write on the measurements in mm so you can transfer the dimensions into Pro Desktop.  
  How big is your camera  
  Since Pro/Desktop works with real-world measurements, then you should have decided how big the camera is before you start.
Make sure your pencil drawings show the width, height & depth of the main body of the camera. You should decide on the sizes based on the minimum size that the film will fit into, as well as the size of the had of the person who's going to use it.
 
     
  Physical limitations  
   Think about how your camera will be used, will it be kept in a pocket or a rucksack. Should it be visible  
  Fitting in a film  
  Most cameras seem have an opening in the back or underneath to push the film roll in.  
  What cameras contain,  
  Film, lenses, some kind of shutter / exposure control, possibly batteries to power the light meter & flash(if there is one).  
  How big (are hands)  
     
  Working practice  
     
  Workplanes- the concept  
  Workplanes are transparent drawing surfaces. Draw a cross section on one, and you can "stretch" out that section into a 3D shape or a "form". Think of a prism as a 2D shape that has been extruded into a 3D shape.  
  Naming conventions  
  Each time you make something in Pro/D you can give it a name. Every rounded corner, outline, hole or bulge should have a name. Pro/D will suggest a a name for it, but they are not very good a names. It will call extrusions : Extrusion 1, Extrusion 2, Extrusion 3 & so on. But if there is a problem or mistake in the model with names like those you will never find them. If your extrusion names are along these lines: Xtr_box top, Xtr_box side, Xtr_box back then it all makes more sense.  
 

Saving

In a word "OFTEN". Press Ctrl S every time some process works as expected and you are ready to progress onto the next stage.

 
 
     
  Conclusion
You can expand yourideas as you go along, but it is still crucial that you sketch rough ideas out fIrst. Then develop on of the best ones - add it's sizes, perhaps some shading/colour with pencils.
 
 

 

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Footnotes:

     
     
     
     

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