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3D Studio Max does not contain
an obvious means of rendering skies or landscapes that vanish to the
horizon in a workable way. Too often , beginners end up with scenes
that have a razor sharp horizon, or even simply renderd in a scene
that look like a night-time photograph with a black background . This
is an area where Bryce can really help out- so here is a tutorial
that explains how to use Bryce in your 3D Studio Max work. |
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You will need to use a number of interesting tools
from both packages working in the following order:
create a landscape in Bryce
Render as a 360deg panorama
In max- create a X-ref scene to use in your renders.
Apply the panoramic picture onto the environment in the Max scene
Set up the subject of your render- with the environment scene x-ref'd
from an external scene.
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Part -1
Set up your landscape in Bryce in the usual way.
the examples I will use are intended for aircraft in flight scenes.
So my scene has the camera positioned high up to give a good perspective.
More down to earth scenes work just as well for a suitable theme.
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Select camera-
under attributes- A, set the field of view (FOV) to 180.
Under render properties- set the render type to 360 panorama render.
This feature is slyly hidden under a small triangle near the trackball.
If you should hear of criticism of Bryce's interface-
this is where the problem lies - function hidden under almost invisible
little trianges, unlabelled and they don't even show up unless you
roll over them with the mouse pointer.
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Under File>Document setup: you need to
produce a bitmap that is twice as wide as it is high- for example:
600 x 1200 pixels. this is because the map for the sphere needs
to wrap from north to south (180 deg) then all the way around the
equator (360 deg).
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Camera setup- select the camera- make sure you are
in Director's view to do this. Or select camera from the selection
sub-menu on the bottom right of the screen. Once the camera is selected-
click the little letter "A" next to the selection box-
this is "attributes" which gives you access to various
options
click: FOV to 180 deg
set camera to "locked"- (there's no need to set the composition
apart from the altitude of the camera- it all gets rendered in the
end).
Make sure the camera is horizontal & level- that is X= 0 deg,
Z=0 deg Y can be whatever.
If
you get this bit wrong - the result is like this

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Render to disk- this option is
better because Bryce renders s-l-o-w-l-y !. It saves a little time
rather than let your CPU spend time updating the display. |
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then wait......& wait... |
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Part 2
setting up the bitmap |
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