A new genre to me, but I'm intrigued. It seems very thorough - though a few omissions are apparent- the most serious in my view is the lack of oceanic currents. It should be impossible to sail submerged out of Gibralta against the in-flowing current. The other issue that I miss is navigation, the navigator should only make accurate fixes of position when surfaced. The sub-merged map position should be prone to innaccuracy, especially when the sky is cloudy for days on end. Nevermind- whining about a game doesn't help, it's got enough virtues to be quite intriguing.
The whole naval culture thing is a world in itself, the terminology has pervaded the English language. |