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Solid wire renders like
this are a good way to show up the quality of the modelling. There
is a lot that can be hidden with good texture effects, but not in
a render like this. |
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Transparent "wire render". |
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This texture is created with Max's
inbult noise maps, useful as an idicator form the quality of the final
render, but little else. |
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Here, a basic materials render shows
the model with some reflectivity, but no disquising texture maps |
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Full smoothed plain textures show the
result of the face smoothing use in the design application which should
be retained on teh exported mesh. |
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Same model - mapped with a game skin. |
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